A-Volve (1993/94)
is a pool of artificial life organisms that are can react
to both human visitors as well as other artificial life
organisms in their artificial environment. "A-Volve reduces the borders between real
and unreal, by connecting reality to
"non-reality." Human decision in the creation
of a new form and the rules of evolution and selection
will create an environment that is open to all possible
modifications and selections, following the laws of
evolution and creation. The visitor becomes part of the
evolutionary system, he is a partner of the virtual
organisms and gives and promotes their "artificial
life."
Water as the metaphor for birth and
basic evolution is the medium for this artificial life
"pool", that is open to its real
environment."
"In the interactive real-time
environment "A-Volve" visitors interact with
virtual creatures in the space of a water filled glass
pool.These virtual creatures are products of evolutionary
rules and influenced by human creation and
decision."
- Virtual 3-D creatures are created
by using a touch screen to design any kind of 2-D
shape with your finger which is converted in to a
3-D creature.
- 400 vertex points (x,y,z)
- Colors & textures
assigned by speed of drawing
- Vertex points, color &
texture used as genetic code for each
creature
- Swim in a pool of real water; look
for food and mates
- Genetic code + movement algorithm
= unique motion
- Motion algorithm = wave function,
front-back of creature, propels it
forward/backward
- Natural selection: Movement and
behavior of virtual creatures is determined by
its form, this also determines its
"fitness" in the pool so that the most
fit creatures mate and reproduce.
- Fitness: ability to reach a target
in specific time frame. Dependent on form and
muscle function.
- Creatures compete for energy.
Predator creatures (=most fit creatures) hunt for
prey creatures.
- Predators eat creatures
and absorb energy
- Creatures have internal vision
systems.
- Creatures interact with visitors:
react to movement of hands in water of the pool.
Creatures try to flee but will stay still if
caught. Visitors can protect creatures from
predators.
- Evolution: When creatures mate and
reproduce the algorithms provide for mutation and
cross-over following the principles of Mendelian
genetics. The newly born offspring immediately
react and live in the pool, interacting with
visitors and other creatures.
- Algorithms create smooth and
natural movements and "animal-like"
behavior.
- This is all completed in real time
through interaction of people and the virtual
creatures"
To visit a website containing
information on several of Christa Sommerer and Laurent
Mignonneau's works including this one, click here.
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