 "Interactive Plant Growing (1993-97) is an
installation, which deals with the principle of the
growth of virtual plant organisms and their change and
modification in real time in the 3-dimensional virtual
space of a 4D Graphics Computer (Silicon Graphics). These
modifications of predefined "artificially living
plant organisms" are mainly based on the principle
of development and evolution in time. The artificial
growing of program - based plants is an expression of the
desire to discover the principle of life, which is always
defined by the transformations and morphogenesis of
certain organisms.
Interactive Plant
Growing connects the real time growing of virtual plants
in the 3 - dimensional space of the computer to real
living plants, which can be touched or approached by
human viewers.
- Touch a real plant or move hands
towards it and this controls the real time
virtual growth of 25+ virtual plants
- Each of the 25 virtual
plants has 5+ variants
- Virtual plants displayed on a
video screen
- Viewers become a part of the
artwork as they choose how to interact with the
plants and therefore what growth is projected on
to the screen
- Virtual plant types: ferns, mosses, trees,
vines and a cleaning plant ("killer
plant").
- Touch and distance
of/from the real plant control the size,
rotation, appearance, color and position for the
virtual plant by the generation of different data
values
- Algorithms based on morphological
characteristics of real plant differentiation
- Virtual growing is based on "the appearance of
movement and differentiation "
- Uses
special randomising parameters for size,
length, rotation, translation, angle and
colour as
"artificial growth and
differentiation regulators" to
determine the morphology of virtual
plants.
- "The
electrical potential difference between human and
plant gets measured through the living
plants."
- "This voltage
difference varies depending on the hand - plant
distance, the sensitivity of the plant ranges
from 0 to about 70 cm in space, depending on the
size and morphology of the real plant."[8]
- "Each data
value coming from each plant is interpreted in
synchronisation and in real time by means of the
growing program during the drawing of the virtual
plants."
- "All data
values (derived from the interaction viewer -
plant) are now interpreted as variables in the
growing program. Each value is responsible for
specific growing events; changing rotation,
scaling, translation, location or colour."
- "In the dark
12 x 6 meter installation space, five different
real plants are placed on 5 wooden columns in
front of a high resolution 4 x 3 meter video
projection screen. All plants are connected by an
interface to a 4D Silicon Graphics computer,
which sends its video signals from the screen to
a high resolution RGB video data beamer 80 kHz ,
650 Lux. This data beamer sends the growing
pictures to the projection screen in real
time."
To visit a website containing
information on several of Christa Sommerer and Laurent
Mignonneau's works including this one, click here.
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